29 lines
1.1 KiB
Lua
29 lines
1.1 KiB
Lua
return {
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Name = "Buff模板";
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-- 是否一直存在,直到手动移除或玩家死亡才自动调用关闭
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IsAlwaysExists = false;
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-- 多次获得该Buff时所需要做的处理(延长时间或者叠加)
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BuffRepeatedType = BuffAssetConfig.EBuffRepeatedType.TimeExpand;
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-- 持续时间
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ValidityTime = 17;
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-- 最大持续时间(意思是刷新时间后可保留的最大时间)
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MaxValidityTime = 17;
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-- 最大叠加层数
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LayerMax = 1;
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-- Buff激活到的BuffAction
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Actions = {
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{
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ActionType = BuffActionConfig.EActionType.MarkPlayer;
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Params = {
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MarkWidgetPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/StatusUI/MarkPlayerUI/WB_MarkEnemy.WB_MarkEnemy_C');
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Offset = {X = 0, Y = 0, Z = 110};
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SizeAutoContent = true;
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OutViewHide = true;
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BeOcclusionHide = true;
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AllPlayerVis = false; -- 全部可见
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TeamVis = true; -- 仅队友可见
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}
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},
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};
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}
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