2025-01-04 23:00:19 +08:00

37 lines
637 B
Lua

---@class BP_AudioTest_C:AActor
---@field AkAudioInput UAkAudioInputComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_AudioTest = {};
--[[
function BP_AudioTest:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_AudioTest:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_AudioTest:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_AudioTest:GetReplicatedProperties()
return
end
--]]
--[[
function BP_AudioTest:GetAvailableServerRPCs()
return
end
--]]
return BP_AudioTest;