44 lines
1.3 KiB
Lua
44 lines
1.3 KiB
Lua
---@class WBP_SceneObject_C:UUserWidget
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---@field TextBlock_ItemName UTextBlock
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--Edit Below--
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local WBP_SceneObject = { bInitDoOnce = false; };
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--[==[ Construct
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function WBP_SceneObject:Construct()
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end
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-- Construct ]==]
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-- function WBP_SceneObject:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WBP_SceneObject:Destruct()
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-- end
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function WBP_SceneObject:SetItemData(InData)
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-- 找到对应表
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-- print(string.format('[WBP_SceneObject:SetItemData] 执行'))
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local FittingItemInfo = DropItemMap.FittingItemMap[InData]
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local TheText = ""
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if FittingItemInfo == nil then
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FittingItemInfo = DropItemMap.SkillItemMap[InData]
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if FittingItemInfo == nil then
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print(string.format('[WBP_SceneObject:SetItemData] 当前不存在值 = %s 的元素', tostring(InData)))
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return false
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end
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TheText = FittingItemInfo.SkillName
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else
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TheText = FittingItemInfo.WeaponType .. FittingItemInfo.FittingType
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end
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--TheText = FittingItemInfo.Quality .. TheText
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self.TextBlock_ItemName:SetText(TheText)
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local Color = Tables.ItemRarityColor[GetItemQualityLevel(InData)].Color
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local SlateColor_ = { SpecifiedColor = Color, ColorUseRule = 0, }
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self.TextBlock_ItemName:SetColorAndOpacity(SlateColor_)
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-- print(string.format('[WBP_SceneObject:SetItemData] 设置完全'))
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return true
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end
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return WBP_SceneObject; |