2025-01-04 23:00:19 +08:00

33 lines
1.3 KiB
Lua

-- Script.Global.BuffSystem.BuffAction.BuffAction_AddMaxHealth
local BuffActionBase = require('Script.Global.BuffSystem.BuffActionBase')
local BuffAction_AddMaxHealth = setmetatable(
{
AddVal = 0
},
{ __index = BuffActionBase, __metatable = BuffActionBase }
);
function BuffAction_AddMaxHealth:LuaDoAction()
BuffActionBase.LuaDoAction(self)
if not UGCGameSystem.IsServer() then return true end
local OwnerPawn = self:GetOwnerPawn()
if UE.IsValid(OwnerPawn) then
UGCLogSystem.Log("[BuffAction_AddMaxHealth_LuaDoAction] MaxHealth:%s", tostring(UGCPawnAttrSystem.GetHealthMax(OwnerPawn)))
UGCPawnAttrSystem.SetHealthMax(OwnerPawn, UGCPawnAttrSystem.GetHealthMax(OwnerPawn) + self.AddVal)
UGCLogSystem.Log("[BuffAction_AddMaxHealth_LuaDoAction] AddVal:%s, MaxHealth:%s", tostring(self.AddVal), tostring(UGCPawnAttrSystem.GetHealthMax(OwnerPawn)))
end
end
function BuffAction_AddMaxHealth:LuaUndoAction()
BuffActionBase.LuaUndoAction(self)
if not UGCGameSystem.IsServer() then return true end
UGCLogSystem.Log("[BuffAction_AddMaxHealth_LuaUndoAction]")
local OwnerPawn = self:GetOwnerPawn()
if UE.IsValid(OwnerPawn) then
UGCPawnAttrSystem.SetHealthMax(OwnerPawn, UGCPawnAttrSystem.GetHealthMax(OwnerPawn) - self.AddVal)
end
end
return BuffAction_AddMaxHealth;