416 lines
19 KiB
Lua
416 lines
19 KiB
Lua
NewPlayerGuideConfig = NewPlayerGuideConfig or {}
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NewPlayerGuideConfig.GuideTable = {
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--[1] = {
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-- GuideType = EGuideWidgetType.Round,
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-- ExistType = EGuideExistType.Duration,
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-- Duration = 60.0,
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-- TriggerType = EGuideTriggerType.CustomCondition,
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-- LinkedUIType = EUIType.Main,
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-- LinkedComponent = "Panel_Guide",
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-- GuideTextType = EGuideTextType.Down,
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-- GuideText = "点击这里查看玩法指引",
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-- Root = UIRoot.BattleGuideRoot,
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-- MaxTriggerCount = 1,
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-- MutalExclusionIndex = 0,
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--},
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[2] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.SelectDifficulty,
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LinkedComponent = "CanvasPanel_Area",
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GuideTextType = EGuideTextType.Left,
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GuideText = "选择一个难度吧",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[3] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.SelectSkill,
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LinkedComponent = "CanvasPanel_SkillBox",
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GuideTextType = EGuideTextType.Right,
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GuideText = "请选择一个天赋吧,天赋很强大请仔细选择",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[4] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "CanvasPanel_Breach",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击进行武器进化",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[5] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.DifficultInfo,
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LinkedComponent = "ScrollBox_Texts",
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GuideTextType = EGuideTextType.Left,
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GuideText = "请仔细查看难度信息哦",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[6] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.SelectWeapon,
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LinkedComponent = "Panel_Main",
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GuideTextType = EGuideTextType.Left,
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GuideText = "选择想要进化的武器,建议选择克制首领技能的武器",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[7] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Panel_Interact.Panel_Button_AttributeUpgrade",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击这里显示属性提升相关按钮",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 99,
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MutalExclusionIndex = 8,
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},
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[8] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Panel_Interact.Panel_Button_ResourceUpgrade",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击这里显示资源提升相关按钮",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 99,
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MutalExclusionIndex = 7,
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},
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[9] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Panel_Interact.Panel_Button1",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击这里打开购买面板",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {7, 8, 10, 11, 12, 13},
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},
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[10] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_Technology",
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GuideTextType = EGuideTextType.Left,
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GuideText = "点击这里打开兑换面板",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {7, 8, 9, 11, 12, 13},
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},
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[11] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_Unpacking",
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GuideTextType = EGuideTextType.Down,
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GuideText = "点击这里打开抽奖面板",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {7, 8, 9, 10, 12, 13},
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},
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[12] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Panel_Interact.Panel_Button4",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击这里打开升阶面板",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {7, 8, 9, 10, 11, 13},
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},
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[13] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_Challenge",
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GuideTextType = EGuideTextType.Down,
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GuideText = "点击这里打开获取面板",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {7, 8, 9, 10, 11, 12},
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},
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[14] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Panel_Interact.Panel_Button_Seal",
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GuideTextType = EGuideTextType.Down,
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GuideText = "点击这里触发奖励",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 15,
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},
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[15] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "CanvasPanel_BossInfo",
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GuideTextType = EGuideTextType.Down,
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GuideText = "点击这里查看首领信息",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 14,
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},
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[16] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.Tech,
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LinkedComponent = "UniformGridPanel_Technology",
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GuideTextType = EGuideTextType.Left,
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GuideText = "请仔细挑选需要兑换的属性",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 10,
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},
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[17] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.Inherit,
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LinkedComponent = "WBP_InheritSelectItem",
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GuideTextType = EGuideTextType.Left,
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GuideText = "点此购买盔的属性",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 9,
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},
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[18] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.Inherit,
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LinkedComponent = "WBP_InheritSelectItem_0",
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GuideTextType = EGuideTextType.Right,
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GuideText = "点此购买甲的属性",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 9,
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},
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[19] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_Pickup",
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GuideTextType = EGuideTextType.Top,
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GuideText = "地上掉落了好多东西,点此一键拾取",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 20,
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},
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[20] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_Backpack",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点此查看已获取装备",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 19,
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},
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-- [21] = {
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-- GuideType = EGuideWidgetType.Square,
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-- ExistType = EGuideExistType.Duration,
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-- Duration = 5.0,
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-- TriggerType = EGuideTriggerType.UIVisibile,
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-- LinkedUIType = EUIType.Backpack,
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-- LinkedComponent = "CanvasPanel_Buttons",
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-- GuideTextType = EGuideTextType.Top,
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-- GuideText = "点击切换装备类型",
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-- Root = UIRoot.CommonGuideRoot,
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-- MaxTriggerCount = 1,
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-- MutalExclusionIndex = 20,
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-- },
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-----------------技能&装备,专用-----------------
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----------技能专用----------
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-- [22] = {
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-- GuideType = EGuideWidgetType.Square,
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-- ExistType = EGuideExistType.Duration,
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-- Duration = 5.0,
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-- TriggerType = EGuideTriggerType.CustomCondition,
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-- LinkedUIType = EUIType.Backpack,
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-- LinkedComponent = "Guide_Item_1",
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-- GuideTextType = EGuideTextType.Left,
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-- GuideText = "长按可查看技能说明,点击装备技能",
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-- Root = UIRoot.CommonGuideRoot,
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-- MaxTriggerCount = 1,
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-- MutalExclusionIndex = {23, 24, 25, 26, 27, 28},
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-- },
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----------装备专用----------
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[23] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_1",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 24, 25, 26, 27, 28},
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},
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[24] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_2",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 23, 25, 26, 27, 28},
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},
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[25] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_3",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 23, 24, 26, 27, 28},
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},
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[26] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_4",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 23, 24, 25, 27, 28},
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},
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[27] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_5",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 23, 24, 25, 26, 28},
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},
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[28] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Backpack,
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LinkedComponent = "Guide_Item_6",
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GuideTextType = EGuideTextType.Left,
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GuideText = "长按可查看装备属性,拖动到武器上即可装备",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = {22, 23, 24, 25, 26, 27},
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},
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---------------------------------------------------
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[29] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.CustomCondition,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "InteractButton_SelectBoss",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击可激活/取消锁定高阶怪物",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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[30] = {
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GuideType = EGuideWidgetType.Round,
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ExistType = EGuideExistType.Duration,
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Duration = 5.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.Unpacking,
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LinkedComponent = "WBP_Unpacking_Item_C_3.Overlay_UnpackInfo",
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GuideTextType = EGuideTextType.Right,
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GuideText = "长按可查看抽奖奖励",
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Root = UIRoot.CommonGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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-------------------------存档按钮--------------------------
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[31] = {
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GuideType = EGuideWidgetType.Square,
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ExistType = EGuideExistType.Duration,
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Duration = 120.0,
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TriggerType = EGuideTriggerType.UIVisibile,
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LinkedUIType = EUIType.Main,
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LinkedComponent = "Button_Save",
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GuideTextType = EGuideTextType.Top,
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GuideText = "点击查看已解锁存档内容",
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Root = UIRoot.BattleGuideRoot,
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MaxTriggerCount = 1,
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MutalExclusionIndex = 0,
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},
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}
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return NewPlayerGuideConfig |