70 lines
1.5 KiB
Plaintext
70 lines
1.5 KiB
Plaintext
[Root]
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ProjectDisplayName=GZJ
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ProjectDescription=GZJ
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ProjectName=GZJ
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ProjectTrueName=F75647B0B65E273E7EC9626180E71175F72BF7B57C22256BF9F43B95F8399C27
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ProjectShortPath=/GZJ/
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StartMapName=/GZJ/UGCmap
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MapMode=0
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bIsBigWorld=0
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Version=1.24.23.10296
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UpdateVersion=5
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GameModePath=/GZJ/Asset/Blueprint/UGCGameMode.UGCGameMode_C
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DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
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[MatchSetting]
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NumberOfTeams=1
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TeamPlayers=4
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bEnableChat=0
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bEnableRoomChat=0
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ChannelName=全部
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RoomName=全部
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bEnablePrivateChat=0
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bEnableTeamChat=0
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bShowMessage=0
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bMessageDisappear=0
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MessageLifetime=0.000000
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MaxMessageLines=6
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bEnableSystemChannel=0
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bEnableChatBubble=0
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BubbleLifetime=10
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MatchMethod=0
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InitialScore=2000
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MinScore=0
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MaxScore=4000
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RankDensity=100
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BeyondRankTime=10
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BeyondRankNum=10
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TeamScoreCalculation=0
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[MiniMap]
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ZoomRatios=50
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SliderExpandRatios=50
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UserDefineMapPath=1
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[SwitchesInMaps]
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SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
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[PlayBinding]
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PlayBindingArray=[]
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[JobOption]
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LastJobId=-1
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LastWindowsJobId=-1
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LastAndroidJobId=-1
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LastIOSJobId=-1
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PakOnly=0
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LastSkipBake=False
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LastTargetPlatform=LinuxServer
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[UGCUploadOption]
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PlatformIndex=0
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SkipBake=False
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TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS
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[DebugSettings]
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bRoomOB=0
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TeamPlayers=1,0;
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