UGCProjects/FX_Preview/FX_Preview.ugcproj
2025-01-14 15:38:12 +08:00

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[Root]
ProjectDisplayName=FX_Preview
ProjectDescription=FX_Preview
ProjectName=FX_Preview
ProjectTrueName=476869D89E45FE63A6DBF94A8DF5E10CF1E4A168214DF9FA013EFC1D81AC60CF
ProjectShortPath=/FX_Preview/
StartMapName=/FX_Preview/UGCmap
MapMode=0
bIsBigWorld=0
Version=1.30.21.13232
UpdateVersion=5
GameModePath=/FX_Preview/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=1
TeamPlayers=1
bEnableChat=0
bEnableRoomChat=0
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=0
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
bUseMultiModeMatchSetting=0
MultiModeSettingNum=0
bIsAllowStageMatching=0
TeamSettings="{\"TeamSettings\": []}"
[MiniMap]
ZoomRatios=100
SliderExpandRatios=100
UserDefineMapPath=0
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
LastJobId=-1
LastWindowsJobId=-1
LastAndroidJobId=-1
LastIOSJobId=-1
PakOnly=0
LastSkipBake=False
LastTargetPlatform=LinuxServer
[UGCUploadOption]
PlatformIndex=0
SkipBake=False
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
[DebugSettings]
bRoomOB=0
TeamPlayers=1,0;1,0;1,0;