2025-01-04 23:00:19 +08:00

38 lines
730 B
Lua

---@class BP_WaitingBlockWall_C:AActor
---@field Cube UStaticMeshComponent
---@field P_Shield_01 UParticleSystemComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_WaitingBlockWall = {};
--[[
function BP_WaitingBlockWall:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_WaitingBlockWall:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_WaitingBlockWall:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_WaitingBlockWall:GetReplicatedProperties()
return
end
--]]
--[[
function BP_WaitingBlockWall:GetAvailableServerRPCs()
return
end
--]]
return BP_WaitingBlockWall;