UGCProjects/IWantToHitfour/Script/Global/Config/WeaponSelectionCombinationConfig.lua
2025-01-04 23:00:19 +08:00

84 lines
4.0 KiB
Lua

WeaponSelectionCombinationConfig = WeaponSelectionCombinationConfig or {}
WeaponSelectionCombinationConfig.ECombinationType = {
Combination1 = 1; -- 进攻方武器
Combination2 = 2; -- 防守方武器
}
WeaponSelectionCombinationConfig.WeaponCombinationList = {
[WeaponSelectionCombinationConfig.ECombinationType.Combination1] = {
Weapon = {{102005, 103006}, {103003, 102003}, {103006, 101003}, {104004, 102001}, {103005, 102003}},
OtherParts = {
-- 背包
{ItemID = 501003, Count = 1},
-- 各种倍镜 新加法多出的配件加不进去要额外AddItem
{ItemID = 203001, Count = 1}, {ItemID = 203002, Count = 1}, {ItemID = 203003, Count = 1}, {ItemID = 203004, Count = 1}, {ItemID = 203005, Count = 1}, {ItemID = 203014, Count = 1}, {ItemID = 203015, Count = 1}, {ItemID = 203030, Count = 1},
-- 近战武器、投掷武器等
{ItemID = 108004, Count = 1}, {ItemID = 602004, Count = 1}, {ItemID = 602003, Count = 1}--[[, {ItemID = 602002, Count = 1}]], {ItemID = 602001, Count = 1},
-- 护具
{ItemID = 502002, Count = 1}, {ItemID = 503002, Count = 1},
-- 恢复类药物
{ItemID = 601005, Count = 1}, {ItemID = 601003, Count = 1}, {ItemID = 601004, Count = 5},
},
};
[WeaponSelectionCombinationConfig.ECombinationType.Combination2] = {
Weapon = {{102105, 102105}, {104005, 105010}, {103012, 101005}, {102105, 107008}, {105010, 105010}},
OtherParts = {
-- 背包
{ItemID = 501003, Count = 1},
-- 各种倍镜 新加法多出的配件加不进去要额外AddItem
{ItemID = 203001, Count = 1}, {ItemID = 203002, Count = 1}, {ItemID = 203003, Count = 1}, {ItemID = 203004, Count = 1}, {ItemID = 203005, Count = 1}, {ItemID = 203014, Count = 1}, {ItemID = 203015, Count = 1}, {ItemID = 203030, Count = 1},
-- 近战武器、投掷武器等
{ItemID = 108004, Count = 1}, {ItemID = 602004, Count = 2}, {ItemID = 602003, Count = 1}, {ItemID = 602002, Count = 1}, {ItemID = 602001, Count = 1},
-- 护具
{ItemID = 502003, Count = 1}, {ItemID = 503003, Count = 1},
-- 恢复类药物
{ItemID = 601005, Count = 1}, {ItemID = 601003, Count = 1}, {ItemID = 601004, Count = 5},
}
}
}
-- 各种倍镜
WeaponSelectionCombinationConfig.MagnifyingGlass = {
{ItemID = 203001, Count = 1}, {ItemID = 203002, Count = 1}, {ItemID = 203003, Count = 1}, {ItemID = 203004, Count = 1}, {ItemID = 203005, Count = 1}, {ItemID = 203014, Count = 1}, {ItemID = 203015, Count = 1},
}
-- 玩家可自定义搭配的武器
WeaponSelectionCombinationConfig.PlayerCustomWeapon = {
[WeaponSelectionCombinationConfig.ECombinationType.Combination1] = {
{
TypeName = "自动枪";
WeaponIDs = {101001, 101003, 101004, 101012,102001, 102002, 102003, 102004, 102005, 105001, 105002,};
},
{
TypeName = "狙击";
WeaponIDs = {103003, 103001, 103004, 103005, 103006};
},
{
TypeName = "霰弹枪";
WeaponIDs = {104001, 104002, 104003, 104004,};
},
{
TypeName = "特殊枪械";
WeaponIDs = {107001};
}
},
[WeaponSelectionCombinationConfig.ECombinationType.Combination2] = {
{
TypeName = "自动枪";
WeaponIDs = {105010, 101005, 101006, 102105, 101007, 101001, 101003, 101004, 101007, 101012, 102001, 102002, 102003, 102004, 102005, 105001, 105002,};
},
{
TypeName = "狙击";
WeaponIDs = {103001, 103002, 103003, 103004, 103005, 103006, 103007, 103008, 103009, 103010, 103011, 103012, 103013, 103014, 103015, 103901, 103902, 103903, 103100};
},
{
TypeName = "霰弹枪";
WeaponIDs = {104005, 104100, 104001, 104002, 104003, 104004, };
},
{
TypeName = "特殊枪械";
WeaponIDs = {107008, 107001};
}
}
}