69 lines
2.2 KiB
Lua
69 lines
2.2 KiB
Lua
---@class WB_SelectTeam_C:UUserWidget
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---@field CanvasPanel_Main UCanvasPanel
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---@field NewButton_Reselect UNewButton
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---@field NewButton_Team1 UNewButton
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---@field NewButton_Team2 UNewButton
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---@field TextBlock_SelectName UTextBlock
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---@field TextBlock_Team1Name UTextBlock
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---@field TextBlock_Team1SelectCount UTextBlock
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---@field TextBlock_Team2Name UTextBlock
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---@field TextBlock_Team2SelectCount UTextBlock
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---@field WidgetSwitcher_IsSelected UWidgetSwitcher
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--Edit Below--
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local WB_SelectTeam = { bInitDoOnce = false }
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function WB_SelectTeam:Construct()
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self:LuaInit()
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end
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function WB_SelectTeam:LuaInit()
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if self.bInitDoOnce then return end
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self.bInitDoOnce = true
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self.TextBlock_Team1Name:SetText(ProjectConfig.Team1Name)
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self.TextBlock_Team2Name:SetText(ProjectConfig.Team2Name)
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WidgetLibrary.BindButtonClicked(self.NewButton_Team1, self.SelectTeam1, self)
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WidgetLibrary.BindButtonClicked(self.NewButton_Team2, self.SelectTeam2, self)
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WidgetLibrary.BindButtonClicked(self.NewButton_Reselect, self.ShowSelf, self)
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UGCEventSystem.AddListener(EventEnum.UpdatePlayerSelectedTeam, self.UpdatePlayerSelectedTeam, self)
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self:ShowSelf()
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end
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function WB_SelectTeam:UpdatePlayerSelectedTeam()
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local Team1, Team2 = UGCGameSystem.GameState:GetSelectedTeamCount()
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self.TextBlock_Team1SelectCount:SetText(Team1 .. "/2")
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self.TextBlock_Team2SelectCount:SetText(Team2 .. "/2")
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end
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function WB_SelectTeam:SelectTeam1()
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UGCSendRPCSystem.ActorRPCNotify(nil, UGCGameSystem.GameState, "PlayerSelectTeam", UGCSystemLibrary.GetLocalPlayerKey(), true)
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self.TextBlock_SelectName:SetText(ProjectConfig.Team1Name)
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self:CloseSelf()
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end
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function WB_SelectTeam:SelectTeam2()
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UGCSendRPCSystem.ActorRPCNotify(nil, UGCGameSystem.GameState, "PlayerSelectTeam", UGCSystemLibrary.GetLocalPlayerKey(), false)
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self.TextBlock_SelectName:SetText(ProjectConfig.Team2Name)
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self:CloseSelf()
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end
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function WB_SelectTeam:CloseSelf()
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self.WidgetSwitcher_IsSelected:SetActiveWidgetIndex(1)
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end
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function WB_SelectTeam:ShowSelf()
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self.WidgetSwitcher_IsSelected:SetActiveWidgetIndex(0)
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end
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-- function WB_SelectTeam:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_SelectTeam:Destruct()
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-- end
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return WB_SelectTeam |