2025-01-04 23:00:19 +08:00

36 lines
783 B
Lua

---@class BP_Machine_BaseItem_C:BP_MachineBase_C
---@field Capsule UCapsuleComponent
--Edit Below--
local BP_MachineBase = require("Script.Blueprint.SceneObj.Machine.BP_MachineBase")
local BP_Machine_BaseItem = BP_MachineBase:new();
function BP_Machine_BaseItem:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
self:LuaInit(self.Capsule);
end
--[[
function BP_Machine_BaseItem:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
function BP_Machine_BaseItem:ReceiveEndPlay()
BP_MachineBase = nil;
self.SuperClass.ReceiveEndPlay(self);
end
--[[
function BP_Machine_BaseItem:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Machine_BaseItem:GetAvailableServerRPCs()
return
end
--]]
return BP_Machine_BaseItem;