36 lines
1.0 KiB
Lua
36 lines
1.0 KiB
Lua
local Action_GameEnd = {
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-- 可配置参数定义,参数将显示在Action配置面板
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-- 例:
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-- MyIntParameter = 0
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}
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-- 自动结束之后执行的
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function Action_GameEnd:Execute(...)
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-- 显示结算
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if IsServer then
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UGCLogSystem.Log("[Action_GameEnd:Execute] 执行结束")
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else
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local Winner = GameState.MiniInfo.GameWinner;
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local RoundWinners = GameState.MiniInfo.RoundWinners;
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if not WidgetManager:IsVisiblePanel(WidgetConfig.EUIType.GameEnd) then
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UGCLogSystem.Log("[Action_GameEnd:Execute] 显示 GameEnd 界面")
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WidgetManager:ShowPanel(WidgetConfig.EUIType.GameEnd, false, Winner, RoundWinners);
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WidgetManager:ClosePanel(WidgetConfig.EUIType.Main);
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end
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end
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GameState:OnGameEnded();
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-- 给定一个时间自动关闭服务器
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return true
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end
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--[[
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-- 需要勾选Action的EnableTick,才会执行Update
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-- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false
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function Action_GameEnd:Update(DeltaSeconds)
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end
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]]
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return Action_GameEnd |