142 lines
4.8 KiB
Lua
142 lines
4.8 KiB
Lua
---@class BP_Flamethrower_C:BP_TriggerMechanismBase_C
|
|
---@field UGC_TerracottaWarriors_Defense UStaticMeshComponent
|
|
---@field Sphere USphereComponent
|
|
---@field Cone UStaticMeshComponent
|
|
---@field Scene USceneComponent
|
|
---@field P_Fire UParticleSystemComponent
|
|
---@field Flamethrower UStaticMeshComponent
|
|
---@field DamageValue float
|
|
---@field ChargingDuration float
|
|
---@field InterpSpeed float
|
|
--Edit Below--
|
|
---@type BP_Flamethrower_C
|
|
|
|
local MechanismBase = require('Script.Blueprint.MechanismActor.BP_TriggerMechanismBase')
|
|
|
|
local BP_Flamethrower = setmetatable(
|
|
{
|
|
DamageFrequency = 10.;
|
|
TrackedPlayer = nil;
|
|
TrackFrequency = 5.;
|
|
},
|
|
{
|
|
__index = MechanismBase,
|
|
__metatable = MechanismBase
|
|
}
|
|
);
|
|
|
|
|
|
|
|
|
|
function BP_Flamethrower:ReceiveBeginPlay()
|
|
self.SuperClass.ReceiveBeginPlay(self);
|
|
MechanismBase.MechanismBeginPlay(self)
|
|
self:SetMechanismType(MechanismConfig.TriggerMechanismType.Flamethrower)
|
|
end
|
|
|
|
|
|
|
|
function BP_Flamethrower:ReceiveTick(DeltaTime)
|
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
|
if self.TriggeredPlayer > 0 and UE.IsValid(self.TrackedPlayer) and self.TrackedPlayer:IsAlive() then
|
|
local FlamethrowerRot = self.Flamethrower:K2_GetComponentRotation()
|
|
local TargetPos = self.TrackedPlayer:K2_GetActorLocation()
|
|
local TargetDir = VectorHelper.Sub(TargetPos, self:K2_GetActorLocation())
|
|
local TargetRot = KismetMathLibrary.MakeRotFromX(TargetDir)
|
|
local NewRot = KismetMathLibrary.RInterpTo(FlamethrowerRot, TargetRot, DeltaTime, InterpSpeed)
|
|
self.Flamethrower:K2_SetWorldRotation(NewRot)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function BP_Flamethrower:ReceiveEndPlay()
|
|
self:MechanismEndPlay()
|
|
self.SuperClass.ReceiveEndPlay(self);
|
|
end
|
|
|
|
|
|
function BP_Flamethrower:Trigger(InTriggeredPlayer, InTriggerDevice, InEnergyValue)
|
|
MechanismBase.Trigger(self, InTriggeredPlayer, InTriggerDevice, InEnergyValue)
|
|
self.TrackHandle = UGCEventSystem.SetTimerLoop(self, self.DoTreck, 1./ self.TrackFrequency)
|
|
end
|
|
|
|
function BP_Flamethrower:CloseMechanism()
|
|
MechanismBase.CloseMechanism(self)
|
|
if self.TrackHandle then
|
|
UGCEventSystem.StopTimer(self.TrackHandle)
|
|
end
|
|
self.TrackedPlayer = nil
|
|
DOREPONCE(self, "TrackedPlayer")
|
|
end
|
|
|
|
function BP_Flamethrower:EnableClientTriggerEffects()
|
|
MechanismBase.EnableClientTriggerEffects(self)
|
|
self.P_Fire:SetActive(true, true)
|
|
end
|
|
|
|
function BP_Flamethrower:DisableClientTriggerEffects()
|
|
MechanismBase.DisableClientTriggerEffects(self)
|
|
self.P_Fire:SetActive(false, false)
|
|
end
|
|
|
|
function BP_Flamethrower:DoTreck()
|
|
self:DetectTrackedPlayer()
|
|
self:GiveOverlappingPlayerDamage()
|
|
end
|
|
|
|
function BP_Flamethrower:DetectTrackedPlayer()
|
|
local EnableDamagePlayerKeys = self:GetEnableDamagePlayer(self.TriggeredPlayer)
|
|
local TargetPlayer = nil
|
|
local Dir = -1
|
|
local FlamethrowerPos = self.Flamethrower:K2_GetComponentLocation()
|
|
for i, PlayerKey in pairs(EnableDamagePlayerKeys) do
|
|
local TempPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(PlayerKey)
|
|
if TempPawn and TempPawn:IsAlive() and UGCSystemLibrary.CanSeePlayer(self, self.Scene:K2_GetComponentLocation(), TempPawn) then
|
|
local TempDir = VectorHelper.Length(VectorHelper.Sub(TempPawn:K2_GetActorLocation(), FlamethrowerPos))
|
|
if TargetPlayer == nil or TempDir < Dir then
|
|
TargetPlayer = TempPawn
|
|
Dir = TempDir
|
|
end
|
|
end
|
|
end
|
|
if Dir <= self.Sphere:GetScaledSphereRadius() * 1.5 then
|
|
self.TrackedPlayer = TargetPlayer
|
|
else
|
|
self.TrackedPlayer = nil
|
|
end
|
|
DOREPONCE(self, "TrackedPlayer")
|
|
end
|
|
|
|
function BP_Flamethrower:GiveOverlappingPlayerDamage()
|
|
local EnableDamagePlayerKeys = self:GetEnableDamagePlayer(self.TriggeredPlayer)
|
|
local CauserController = UGCGameSystem.GetPlayerControllerByPlayerKey(self.TriggeredPlayer)
|
|
for i, PlayerKey in pairs(EnableDamagePlayerKeys) do
|
|
local TempPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(PlayerKey)
|
|
if TempPawn and TempPawn:IsAlive() and self.Cone:IsOverlappingActor(TempPawn) and UGCSystemLibrary.CanSeePlayer(self, self.Scene:K2_GetComponentLocation(), TempPawn) then
|
|
UGCGameSystem.ApplyDamage(TempPawn, self.DamageValue / self.TrackFrequency, CauserController, self, self.MechanismType)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function BP_Flamethrower:CheckPlayerInRange(PlayerPawn)
|
|
local FlamethrowerPos = self.Flamethrower:K2_GetComponentLocation()
|
|
local TempDir = VectorHelper.Length(VectorHelper.Sub(PlayerPawn:K2_GetActorLocation(), FlamethrowerPos))
|
|
return self.Sphere:GetScaledSphereRadius() > TempDir and UGCSystemLibrary.CanSeePlayer(self, self.Scene:K2_GetComponentLocation(), PlayerPawn)
|
|
end
|
|
|
|
|
|
function BP_Flamethrower:GetReplicatedProperties()
|
|
return
|
|
"TrackedPlayer"
|
|
end
|
|
|
|
|
|
--[[
|
|
function BP_Flamethrower:GetAvailableServerRPCs()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
return BP_Flamethrower; |