2025-01-04 23:00:19 +08:00

54 lines
1.1 KiB
Lua

---@class BP_Slope_C:BP_PlaceItemBase_C
---@field Box2 UBoxComponent
---@field Box1 UBoxComponent
---@field Box UBoxComponent
---@field AssistPlacement USceneComponent
---@field StaticMesh UStaticMeshComponent
---@field Scene USceneComponent
--Edit Below--
local PlaceItemBase = require("Script.Blueprint.PlaceItems.BP_PlaceItemBase")
local BP_Slope = setmetatable(
{
},
{
__index = PlaceItemBase,
__metatable = PlaceItemBase
}
)
function BP_Slope:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
PlaceItemBase.ParentBeginPlay(self)
self:AddSetMobilityComponent({self.StaticMesh})
end
function BP_Slope:ReceiveEndPlay()
PlaceItemBase.ParentEndPlay(self)
self.SuperClass.ReceiveEndPlay(self);
end
--[[
function BP_Slope:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_Slope:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_Slope:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Slope:GetAvailableServerRPCs()
return
end
--]]
return BP_Slope;