UGCProjects/GZJ/Script/UI/Guide/WBP_ForceGuide_Unpacking.lua
2025-01-08 22:46:12 +08:00

61 lines
2.0 KiB
Lua

---@class WBP_ForceGuide_Unpacking_C:UUserWidget
---@field Button_Unpacking UButton
---@field Panel_BG UWBP_WidgetHeader_C
---@field TextBlock_CoinPoint UTextBlock
--Edit Below--
local WBP_ForceGuide_Unpacking = { bInitDoOnce = false; };
function WBP_ForceGuide_Unpacking:OnStartGuideProgress()
self:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
self.PendingEndGuide = false
self.Panel_BG:Construct()
self.Button_Unpacking.OnClicked:Add(self.OnButton_UnpackingClicked, self)
local TargetPlayerState = GameDataManager.GetLocalPlayerState()
self:ChangeCoinPoint(TargetPlayerState.CoinPoint.Current)
EventSystem:AddListener(EventType.PlayerCoinPointChanged, self.ChangeCoinPoint, self)
EventSystem:SendEvent(EventType.ForceGuide_OnGuideTriggered, 3)
end
function WBP_ForceGuide_Unpacking:OnEndGuideProgress()
self:SetVisibility(ESlateVisibility.Collapsed)
self.Button_Unpacking.OnClicked:Remove(self.OnButton_UnpackingClicked, self)
EventSystem:RemoveListener(EventType.PlayerCoinPointChanged, self.ChangeCoinPoint, self)
EventSystem:SendEvent(EventType.ForceGuide_OnGuideFinished, 3)
end
function WBP_ForceGuide_Unpacking:ChangeCoinPoint(NewCoinPoint)
self.TextBlock_CoinPoint:SetText(tostring(math.ceil(NewCoinPoint)))
end
function WBP_ForceGuide_Unpacking:OnUnpackingSuccess()
if self.PendingEndGuide then
return
end
self.PendingEndGuide = true
if self.Timer ~= nil then
EventSystem.StopTimer(self.Timer)
end
self.Timer = EventSystem.SetTimer(self, function()
self:SetVisibility(ESlateVisibility.Collapsed)
self:OnEndGuideProgress()
EventSystem.StopTimer(self.Timer)
self.Timer = nil
end, 0.5)
end
function WBP_ForceGuide_Unpacking:OnButton_UnpackingClicked()
local PC = GameDataManager.GetLocalPlayerController()
UnrealNetwork.CallUnrealRPC(PC, UGCGameSystem.GameState, "Server_RPC_Unpacking", PC.PlayerKey, 1, 1)
self:OnUnpackingSuccess()
end
return WBP_ForceGuide_Unpacking;