UGCProjects/GZJ/Script/Blueprint/AI/BTT_BossSpringSkill.lua
2025-01-08 22:46:12 +08:00

17 lines
621 B
Lua

---@class BTT_BossSpringSkill_C:BTTask_LuaBase
--Edit Below--
local BTT_BossSpringSkill = {}
function BTT_BossSpringSkill:ReceiveExecuteAI(OwnerController, ControlledPawn)
if not ControlledPawn or not OwnerController or not ControlledPawn.SpringThingsSkillExe then
OwnerController:GetBlackboardComponent():SetValueAsBool("CanPlaySpringThingsSkill", false)
self:FinishExecute(true)
return
end
ControlledPawn:SpringThingsSkillExe()
OwnerController:GetBlackboardComponent():SetValueAsBool("CanPlaySpringThingsSkill", false)
self:FinishExecute(true)
end
return BTT_BossSpringSkill