54 lines
1.5 KiB
Lua
54 lines
1.5 KiB
Lua
---@class BP_DamageStickBase_C:AActor
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---@field AkAudioInput UAkAudioInputComponent
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---@field StaticMesh UStaticMeshComponent
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---@field Capsule UCapsuleComponent
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---@field DefaultSceneRoot USceneComponent
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---@field RotSpeed float
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---@field Damage float
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--Edit Below--
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local BP_DamageStickBase = {};
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function BP_DamageStickBase:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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if UGCGameSystem.IsServer() then
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UGCSystemLibrary.BindBeginOverlapFunc(self.Capsule, self.OverlapPlayer, self)
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end
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end
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function BP_DamageStickBase:OverlapPlayer(OverlappedComponent, OtherActor, OtherComp, OtherBodyIndex, bFromSweep, SweepResult)
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if OtherActor and OtherActor.PlayerKey and OtherActor:IsAlive() then
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UGCGameSystem.ApplyDamage(OtherActor, self.Damage, nil, nil, EDamageType.UGCCustomDamageType + 1)
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UGCLogSystem.Log("[BP_DamageStickBase_OverlapPlayer] Finish")
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end
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end
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function BP_DamageStickBase:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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if UGCGameSystem.IsServer() then
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else
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-- UGCLogSystem.Log("[[BP_DamageStickBase_ReceiveTick] IsStart:%s", tostring(self.AkAudioInput:IsStart()))
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self.StaticMesh:K2_AddLocalRotation({Roll = 0, Pitch = 0, Yaw = self.RotSpeed * DeltaTime})
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end
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end
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--[[
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function BP_DamageStickBase:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_DamageStickBase:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_DamageStickBase:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_DamageStickBase; |