2025-01-18 21:26:02 +08:00

31 lines
479 B
Lua

GuideTable = GuideTable or {};
---@class MechanismGuideItem
---@field Icon string
---@field IconTexture UTexture2D
---@type table<int32, MechanismGuideItem>
GuideTable.SceneObjectGuide = {
[1] = {
Icon = nil;
Desc = {
},
--Cost =
},
};
function GuideTable.Init()
for i, v in pairs(GuideTable.SceneObjectGuide) do
if v.Icon then
local Text = UE.LoadObject(v.Icon)
if Text ~= nil then
v.IconTexture = Text;
end
end
end
end
return GuideTable;