278 lines
11 KiB
Lua
278 lines
11 KiB
Lua
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MapConfig = MapConfig or {}
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MapConfig.DefaultMaps = {
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"Map_Default"
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}
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MapConfig.MapType = {
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Random = 0,
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Level1 = 1,
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Level2 = 2,
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Level3 = 3,
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Level4 = 4,
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Level5 = 5,
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}
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MapConfig.ESpecialModeType = {
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Default = 1, --- 默认
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LowGravity = 2, --- 低重力
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HighMovementSpeed = 3, --- 高移速
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Reduce = 4, --- 缩小
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IndividualCompetition = 5, --- 个人竞技
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}
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MapConfig.SpecialModeName = {
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[MapConfig.ESpecialModeType.Default] = "",
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[MapConfig.ESpecialModeType.LowGravity] = "低重力",
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[MapConfig.ESpecialModeType.HighMovementSpeed] = "加速场地",
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[MapConfig.ESpecialModeType.Reduce] = "缩小世界",
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[MapConfig.ESpecialModeType.IndividualCompetition] = "个人",
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}
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MapConfig.MapEnable = {
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[MapConfig.MapType.Random] = true,
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[MapConfig.MapType.Level1] = true,
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[MapConfig.MapType.Level2] = true,
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[MapConfig.MapType.Level3] = false,
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[MapConfig.MapType.Level4] = false,
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-- [MapConfig.MapType.Level5] = true,
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}
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MapConfig.MultiModeMapEnable = {
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[1001] = {
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[MapConfig.MapType.Random] = true,
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[MapConfig.MapType.Level1] = true,
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[MapConfig.MapType.Level2] = true,
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},
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[1002] = {
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[MapConfig.MapType.Random] = true,
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[MapConfig.MapType.Level3] = true,
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[MapConfig.MapType.Level4] = true,
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}
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}
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MapConfig.MapInfo = {
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[MapConfig.MapType.Random] = {
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ShowName = "随机地图",
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MapName = "",
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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[MapConfig.MapType.Level1] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XueShanBG.T_XueShanBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XueShanSelect.T_XueShanSelect'),
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ShowName = "雪山",
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MapName = "Map_Chengqu",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_ChengQu_MiniMap.T_ChengQu_MiniMap'),
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MapCentre = {X=500.000000,Y=-400.000000,Z=800.000000},
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MapSize = 26000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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[MapConfig.MapType.Level2] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_HBBG.T_HBBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_HBSelect.T_HBSelect'),
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ShowName = "河岸",
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MapName = "Map_Hebian",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_HB_MiniMap.T_HB_MiniMap'),
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MapCentre = {X=-4100.000000,Y=-5290.000000,Z=1660.000000},
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MapSize = 36000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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--[MapConfig.MapType.Level2] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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-- ShowName = "圣诞农场",
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-- MapName = "Map_AQCS",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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-- MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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-- MapSize = 20000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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-- SpecialModeType = MapConfig.ESpecialModeType.Default,
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--},
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--[MapConfig.MapType.Level3] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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-- ShowName = "山林基地",
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-- MapName = "Map_foresrHouse",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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-- MapCentre = {X=-200.000000,Y=0.000000,Z=800.000000},
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-- MapSize = 16000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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--
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-- SpecialModeType = MapConfig.ESpecialModeType.HighMovementSpeed,
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-- SpecialModeParam = 1.7
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--},
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--[MapConfig.MapType.Level4] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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-- ShowName = "圣诞农场",
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-- MapName = "Map_AQCS",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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-- MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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-- MapSize = 20000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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--
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-- SpecialModeType = MapConfig.ESpecialModeType.LowGravity,
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-- SpecialModeParam = 0.3
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--},
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--[MapConfig.MapType.Level5] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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-- ShowName = "测试关卡",
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-- MapName = "Map_Level2",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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-- MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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-- MapSize = 20000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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--
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-- SpecialModeType = MapConfig.ESpecialModeType.HighMovementSpeed,
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-- SpecialModeParam = 1.7
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--},
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}
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MapConfig.MultiModeMapInfo = {
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[1001] = {
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[MapConfig.MapType.Random] = {
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ShowName = "随机地图",
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MapName = "",
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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[MapConfig.MapType.Level1] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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ShowName = "山林基地",
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MapName = "Map_foresrHouse",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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MapCentre = {X=-200.000000,Y=0.000000,Z=800.000000},
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MapSize = 16000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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[MapConfig.MapType.Level2] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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ShowName = "圣诞农场",
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MapName = "Map_AQCS",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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MapSize = 20000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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},
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[1002] = {
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[MapConfig.MapType.Random] = {
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ShowName = "随机地图",
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MapName = "",
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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[MapConfig.MapType.Level3] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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ShowName = "山林基地",
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MapName = "Map_foresrHouse",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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MapCentre = { X = -200.000000, Y = 0.000000, Z = 800.000000 },
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MapSize = 16000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.HighMovementSpeed,
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SpecialModeParam = 1.7
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},
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[MapConfig.MapType.Level4] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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ShowName = "圣诞农场",
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MapName = "Map_AQCS",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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MapCentre = { X = 0.000000, Y = 700.000000, Z = 100.000000 },
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MapSize = 20000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.LowGravity,
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SpecialModeParam = 0.3
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},
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}
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}
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MapConfig.SpecialModeFunc = {
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[MapConfig.ESpecialModeType.LowGravity] = function(GravityScale)
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if GravityScale == nil then GravityScale = 0.3 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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PlayerPawn:SetGravityScale(GravityScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.HighMovementSpeed] = function(SpeedScale)
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCPawnAttrSystem.SetSpeedScale(PlayerPawn, SpeedScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.Reduce] = function(ScaleValue)
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if ScaleValue == nil then ScaleValue = 0.5 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCEventSystem.SetTimer(UGCGameSystem.GameState, function()
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if UE.IsValid(PlayerPawn) then
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PlayerPawn:ScalePlayer(ScaleValue)
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end
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end, 1.)
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end
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)
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end,
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}
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function MapConfig.GetMultiModeMapInfo()
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local ModeID = UGCMultiMode.GetModeID()
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UGCLogSystem.Log("[MapConfig_GetMultiModeMapInfo] ModeID:%s", tostring(ModeID))
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return MapConfig.MultiModeMapInfo[ModeID] and MapConfig.MultiModeMapInfo[ModeID] or MapConfig.MapInfo
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end
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function MapConfig.GetMultiModeMapEnable()
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local ModeID = UGCMultiMode.GetModeID()
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UGCLogSystem.Log("[MapConfig_GetMultiModeMapEnable] ModeID:%s", tostring(ModeID))
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return MapConfig.MultiModeMapEnable[ModeID] and MapConfig.MultiModeMapEnable[ModeID] or MapConfig.MapEnable
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end |