[Root] ProjectDisplayName=TrainingCamp ProjectDescription=TrainingCamp ProjectName=TrainingCamp ProjectTrueName=6F33A6D902D4499B42DB82DF4E5503EF7B8AC5790C49FB05DDF4124A0E4E9571 ProjectShortPath=/TrainingCamp/ StartMapName=/TrainingCamp/UGCmap MapMode=0 bIsBigWorld=0 Version=1.28.13.12750 UpdateVersion=5 GameModePath=/TrainingCamp/Asset/Blueprint/UGCGameMode.UGCGameMode_C DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C [MatchSetting] NumberOfTeams=1 TeamPlayers=8 bEnableChat=1 bEnableRoomChat=1 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=1 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.0 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 bUseMultiModeMatchSetting=0 MultiModeSettingNum=0 [MiniMap] ZoomRatios=400 SliderExpandRatios=400 UserDefineMapPath=0 [SwitchesInMaps] SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5)) [PlayBinding] PlayBindingArray=[] [JobOption] LastJobId=600030238 LastWindowsJobId=600026276 LastAndroidJobId=600026270 LastIOSJobId=600026276 PakOnly=1 LastSkipBake=True LastTargetPlatform=LinuxServer+Android_ETC2 [UGCUploadOption] PlatformIndex=0 SkipBake=True TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS [DebugSettings] bRoomOB=0 TeamPlayers=2,0;