---@class WB_TeamSettlement_C:UUserWidget ---@field Button_AutoReturnToLobby UButton ---@field Button_share UButton ---@field CanvasPanel_Result UCanvasPanel ---@field Image_Left UImage ---@field Image_Right UImage ---@field Image_titlebg UImage ---@field TextBlock_AutoReturnToLobby UTextBlock ---@field TextBlock_LeftName UTextBlock ---@field TextBlock_LeftScore UTextBlock ---@field TextBlock_Levels2_2 UTextBlock ---@field TextBlock_RightName UTextBlock ---@field TextBlock_RightScore UTextBlock ---@field VerticalBox_Left UVerticalBox ---@field VerticalBox_Right UVerticalBox ---@field WidgetSwitcher_Win UWidgetSwitcher --Edit Below-- ---@type WB_TeamSettlement_C local WB_TeamSettlement = { bInitDoOnce = false; }; function WB_TeamSettlement:Construct() --UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self); --UGCEventSystem.AddListener(EventEnum.UpdatePlayerRank, self.UpdateRank, self); WidgetLibrary.BindButtonClicked(self.Button_AutoReturnToLobby, self.Button_AutoReturnToLobby_OnClicked, self) WidgetLibrary.BindButtonClicked(self.Button_share, self.ShareSettlement, self) -- 设置颜色 local CTColor = TeamConfig.TeamColor[TeamConfig.TeamType.CT] local TColor = TeamConfig.TeamColor[TeamConfig.TeamType.T] self.TextBlock_LeftScore:SetColorAndOpacity({SpecifiedColor = CTColor, ColorUseRule = 0}) self.TextBlock_RightScore:SetColorAndOpacity({SpecifiedColor = TColor, ColorUseRule = 0}) self.Image_Left:SetColorAndOpacity(CTColor) self.Image_Right:SetColorAndOpacity(TColor) self:SetItemTeam() end function WB_TeamSettlement:OnShowPanel() self:AutoReturnToLobby() self:UpdateRank() end function WB_TeamSettlement:SetItemTeam() for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i) local ItemRightInst = self.VerticalBox_Right:GetChildAt(i) ItemLeftInst:SetTeam(TeamConfig.TeamType.CT) ItemRightInst:SetTeam(TeamConfig.TeamType.T) end end function WB_TeamSettlement:UpdateRank() UGCLogSystem.Log("[WB_TeamSettlement_UpdateRank]") local CTScore = UGCGameSystem.GameState:GetTeamScore(TeamConfig.TeamType.CT) local TScore = UGCGameSystem.GameState:GetTeamScore(TeamConfig.TeamType.T) self.TextBlock_LeftScore:SetText(tostring(CTScore)) self.TextBlock_RightScore:SetText(tostring(TScore)) -- 设置胜利图标 local PlayerTeamID = UGCGameSystem.GameState:GetPlayerTeamIDByPlayerKey(UGCSystemLibrary.GetLocalPlayerKey()) self.WidgetSwitcher_Win:SetActiveWidgetIndex(0) if PlayerTeamID == TeamConfig.TeamType.CT then if CTScore < TScore then self.WidgetSwitcher_Win:SetActiveWidgetIndex(1) end else if CTScore > TScore then self.WidgetSwitcher_Win:SetActiveWidgetIndex(1) end end local RankData = UGCGameSystem.GameState:GetPlayerRank() UGCLogSystem.LogTree("[WB_TeamSettlement_UpdateRank]", RankData) for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i) local ItemRightInst = self.VerticalBox_Right:GetChildAt(i) local PlayerKeyLeft = RankData[TeamConfig.TeamType.CT] and RankData[TeamConfig.TeamType.CT][i + 1] or nil local PlayerKeyRight = RankData[TeamConfig.TeamType.T] and RankData[TeamConfig.TeamType.T][i + 1] or nil if PlayerKeyLeft then ItemLeftInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible) ItemLeftInst:InitRankInfo(PlayerKeyLeft) else ItemLeftInst:SetVisibility(ESlateVisibility.Collapsed) end if PlayerKeyRight then ItemRightInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible) ItemRightInst:InitRankInfo(PlayerKeyRight) else ItemRightInst:SetVisibility(ESlateVisibility.Collapsed) end end end function WB_TeamSettlement:AutoReturnToLobby() self.DelayReturnToLobbyTime = GlobalConfigs.GameSetting.DelayReturnToLobbyTime self.SettlementTime = KismetSystemLibrary.GetGameTimeInSeconds(self) self.DelayReturnToLobbyTimerHandle = UGCEventSystem.SetTimerLoop( self, function () local NowTime = KismetSystemLibrary.GetGameTimeInSeconds(self) local ShowTime = math.floor(self.DelayReturnToLobbyTime - (NowTime - self.SettlementTime)) ShowTime = ShowTime >= 0 and ShowTime or 0 self.TextBlock_AutoReturnToLobby:SetText(string.format("返回大厅(%ds)", ShowTime)) if ShowTime <= 0 then self:Button_AutoReturnToLobby_OnClicked() end end, 0.5 ) end function WB_TeamSettlement:Button_AutoReturnToLobby_OnClicked() if UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.End then return end if self == nil or self.DoOnceReturnToLobby then return end if self.DelayReturnToLobbyTimerHandle then UGCEventSystem.StopTimer(self.DelayReturnToLobbyTimerHandle) self.DelayReturnToLobbyTimerHandle = nil end self.DoOnceReturnToLobby = true UGCGameSystem.ReturnToLobby() UGCLogSystem.Log("[WB_TeamSettlement_Button_AutoReturnToLobby_OnClicked]") end --- 分享战绩 function WB_TeamSettlement:ShareSettlement() UGCWidgetManagerSystem.Share(); end return WB_TeamSettlement;