---@class BP_SmokeMechanism_C:BP_TriggerMechanismBase_C ---@field CG014_Version_2050_pickup UStaticMeshComponent ---@field Cylinder UStaticMeshComponent ---@field P_MechanismSmoke UParticleSystemComponent ---@field Scene USceneComponent ---@field Cube UStaticMeshComponent --Edit Below-- ---@type BP_SmokeMechanism_C local MechanismBase = require('Script.Blueprint.MechanismActor.BP_TriggerMechanismBase') local BP_SmokeMechanism = setmetatable( { DamageFrequency = 10.; }, { __index = MechanismBase, __metatable = MechanismBase } ); function BP_SmokeMechanism:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); MechanismBase.MechanismBeginPlay(self) self:SetMechanismType(MechanismConfig.TriggerMechanismType.Smoke) end function BP_SmokeMechanism:Trigger(InTriggeredPlayer, InTriggerDevice, InEnergyValue) MechanismBase.Trigger(self, InTriggeredPlayer, InTriggerDevice, InEnergyValue) UGCSendRPCSystem.ActorRPCNotify(nil, self, "ApplySmoke", self.EnergyValue / self.EnergyConsumptionSpeed) end function BP_SmokeMechanism:CloseMechanism() MechanismBase.CloseMechanism(self) end function BP_SmokeMechanism:EnableClientTriggerEffects() MechanismBase.EnableClientTriggerEffects(self) end function BP_SmokeMechanism:DisableClientTriggerEffects() MechanismBase.DisableClientTriggerEffects(self) self.P_MechanismSmoke:SetActive(false, false) end function BP_SmokeMechanism:ApplySmoke(LifeTime) self.P_MechanismSmoke:SetFloatParameter("Lifetime", LifeTime) self.P_MechanismSmoke:SetActive(true, true) end return BP_SmokeMechanism;