---@class WB_SelectTeam_C:UUserWidget ---@field CanvasPanel_Main UCanvasPanel ---@field NewButton_Reselect UNewButton ---@field NewButton_Team1 UNewButton ---@field NewButton_Team2 UNewButton ---@field TextBlock_SelectName UTextBlock ---@field TextBlock_Team1Name UTextBlock ---@field TextBlock_Team1SelectCount UTextBlock ---@field TextBlock_Team2Name UTextBlock ---@field TextBlock_Team2SelectCount UTextBlock ---@field WidgetSwitcher_IsSelected UWidgetSwitcher --Edit Below-- local WB_SelectTeam = { bInitDoOnce = false } function WB_SelectTeam:Construct() self:LuaInit() end function WB_SelectTeam:LuaInit() if self.bInitDoOnce then return end self.bInitDoOnce = true self.TextBlock_Team1Name:SetText(ProjectConfig.Team1Name) self.TextBlock_Team2Name:SetText(ProjectConfig.Team2Name) WidgetLibrary.BindButtonClicked(self.NewButton_Team1, self.SelectTeam1, self) WidgetLibrary.BindButtonClicked(self.NewButton_Team2, self.SelectTeam2, self) WidgetLibrary.BindButtonClicked(self.NewButton_Reselect, self.ShowSelf, self) UGCEventSystem.AddListener(EventEnum.UpdatePlayerSelectedTeam, self.UpdatePlayerSelectedTeam, self) self:ShowSelf() end function WB_SelectTeam:UpdatePlayerSelectedTeam() local Team1, Team2 = UGCGameSystem.GameState:GetSelectedTeamCount() self.TextBlock_Team1SelectCount:SetText(Team1 .. "/2") self.TextBlock_Team2SelectCount:SetText(Team2 .. "/2") end function WB_SelectTeam:SelectTeam1() UGCSendRPCSystem.ActorRPCNotify(nil, UGCGameSystem.GameState, "PlayerSelectTeam", UGCSystemLibrary.GetLocalPlayerKey(), true) self.TextBlock_SelectName:SetText(ProjectConfig.Team1Name) self:CloseSelf() end function WB_SelectTeam:SelectTeam2() UGCSendRPCSystem.ActorRPCNotify(nil, UGCGameSystem.GameState, "PlayerSelectTeam", UGCSystemLibrary.GetLocalPlayerKey(), false) self.TextBlock_SelectName:SetText(ProjectConfig.Team2Name) self:CloseSelf() end function WB_SelectTeam:CloseSelf() self.WidgetSwitcher_IsSelected:SetActiveWidgetIndex(1) end function WB_SelectTeam:ShowSelf() self.WidgetSwitcher_IsSelected:SetActiveWidgetIndex(0) end -- function WB_SelectTeam:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SelectTeam:Destruct() -- end return WB_SelectTeam