---@class UGCPlayerState_C:BP_UGCPlayerState_C --Edit Below-- ---@type UGCPlayerState_C local UGCPlayerState = {}; UGCPlayerState.WeaponInfiniteType = 0; --function UGCPlayerState:ReceiveBeginPlay() -- self.SuperClass.ReceiveBeginPlay(self); --end --- 重置击杀数 function UGCPlayerState:ResetKillNum() self.Kills = 0; self.KillPlayerNum = 0; DOREPONCE(self, "Kills") DOREPONCE(self, "KillPlayerNum") end function UGCPlayerState:ResetGame() self:ResetKillNum(); end function UGCPlayerState:OnBestRank(Score) self.UGCPlayerInfo.MatchRank = Score; end return UGCPlayerState;