---@class WB_CameraCap_C:UUserWidget ---@field Image_0 UImage --Edit Below-- local WB_CameraCap = { bInitDoOnce = false; }; ---@type BP_ItemCapture_C WB_CameraCap.ItemCaptureActor = nil; function WB_CameraCap:Construct() -- 查找 UGCEventSystem.AddListener(EventTypes.ClientAlready, self.OnClientAlready, self) end function WB_CameraCap:OnClientAlready() -- 加载 UE.FindActorsByClass() self.ItemCaptureActor = UE.SpawnActor(ObjectPath.BP_ItemCapture) if UE.IsValid(self.ItemCaptureActor) then self.ItemCaptureActor:CaptureSceneByMeshPath(); end end -- function WB_CameraCap:Tick(MyGeometry, InDeltaTime) -- end -- function WB_CameraCap:Destruct() -- end return WB_CameraCap;