---@class BP_MidautrmBox_C:AActor ---@field BP_AIStateInfoComp UBP_AIStateInfoComp_C ---@field StaticMesh5 UStaticMeshComponent ---@field StaticMesh4 UStaticMeshComponent ---@field StaticMesh3 UStaticMeshComponent ---@field StaticMesh2 UStaticMeshComponent ---@field StaticMesh1 UStaticMeshComponent ---@field Cube UStaticMeshComponent ---@field StaticMesh UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_MidautrmBox = {} --[[ function BP_MidautrmBox:ReceiveBeginPlay() BP_MidautrmBox.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_MidautrmBox:ReceiveTick(DeltaTime) BP_MidautrmBox.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_MidautrmBox:ReceiveEndPlay() BP_MidautrmBox.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_MidautrmBox:GetReplicatedProperties() return end --]] --[[ function BP_MidautrmBox:GetAvailableServerRPCs() return end --]] return BP_MidautrmBox