---@class BP_CustomPlayerStart_C:STExtraPlayerStart ---@field PlayerStartType TEnumAsByte --Edit Below-- local BP_CustomPlayerStart = {}; --[[ function BP_CustomPlayerStart:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_CustomPlayerStart:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_CustomPlayerStart:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_CustomPlayerStart:GetReplicatedProperties() return end --]] --[[ function BP_CustomPlayerStart:GetAvailableServerRPCs() return end --]] return BP_CustomPlayerStart;