local Action_GameOver = { } -- 触发器激活时,将执行Action的Execute function Action_GameOver:Execute(...) UGCLogSystem.Log("[Action_GameOver:Execute] 执行") return true end --[[ -- 需要勾选Action的EnableTick,才会执行Update -- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false function Action_GameOver:Update(DeltaSeconds) end ]] return Action_GameOver