local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_AbsorbSoul = LuaClass("SimpleSkillTask_AbsorbSoul", SimpleSkillTask) SimpleSkillTask_AbsorbSoul.AdditionDamageRateTable = {1.5, 2.5, 3.5, 4.5} --伤害加成百分比 SimpleSkillTask_AbsorbSoul.CurDamageRate = 0.0 function SimpleSkillTask_AbsorbSoul:ctor(OwnerSkill) SimpleSkillTask_AbsorbSoul.super.ctor(self, OwnerSkill) end function SimpleSkillTask_AbsorbSoul:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) end function SimpleSkillTask_AbsorbSoul:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel] end function SimpleSkillTask_AbsorbSoul:ActivateTask() SimpleSkillTask.ActivateTask(self) local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local DamageAmount = 180 + Base_Attack * self.CurDamageRate local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) local TargetPawns = self:GetTargetPawns() for _, TargetPawn in pairs(TargetPawns) do UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) self:EnableEffectWithId(24, TargetPawn, nil, 0, EEffectSpawnLocationType.Attach, "spine_01") end end return SimpleSkillTask_AbsorbSoul;