MonsterParam = MonsterParam or {} -- 表格读取Python Code --[[ def Write(Path:str, content:str): file = open(Path, 'w') file.write(content) ]] -- --[[ #coding=utf-8 import xlwings as xw import WriteTxt app = xw.App(visible=False, add_book=False) wb = app.books.open("C://Users//VSPO//Desktop//MonsterParam.xlsx") sheet = wb.sheets[0] # 选择第0个表单,也可以使用wb.sheets['sheet1']指定sheet的名字 EndIndex = '61' MonsterType = sheet.range('B2:B' + EndIndex).value MonsterName = sheet.range('S2:S' + EndIndex).value Health = sheet.range('G2:G' + EndIndex).value AttackValue = sheet.range('H2:H' + EndIndex).value PhysicalDefense = sheet.range('I2:I' + EndIndex).value MovementSpeed = sheet.range('L2:L' + EndIndex).value Gold = sheet.range('O2:O' + EndIndex).value exp = sheet.range('P2:P' + EndIndex).value KillPoint = sheet.range('Q2:Q' + EndIndex).value LifeTime = sheet.range('R2:R' + EndIndex).value def AddLevelChild(index:int, child:str, IsFinish = False) -> str: if IsFinish: return "[" + str(index) + "] = {\n" + child + "\n}\n" return "[" + str(index) + "] = {\n" + child + "\n},\n" def AddMonsterName(Name:str, Params:str) -> str: return "MonsterParam[\"" + Name + "\"] = {\n" + Params + "}\n\n" def AddDate(Data:str, IsFinish:bool) -> str: if IsFinish: return Data + "\n" return Data + ",\n" def AddGradeParam(Params:str)->str: return "GradeParam = {\n" + Params + "}" def IsNoneReturnZero(Targetstr): if Targetstr == None: return "0" return str(Targetstr) def IsNoneReturnNegativeOne(Targetstr): if Targetstr == None: return "-1" return str(Targetstr) if __name__ == "__main__": NowName = MonsterName[0] level = 1 MonsterParam = """""" MonsterParamChild = "" for index in range(len(MonsterName)): if NowName != MonsterName[index]: MonsterParam += AddMonsterName(NowName, AddGradeParam(MonsterParamChild)) level = 1 MonsterParamChild = "" NowName = MonsterName[index] levelstr = "" levelstr += AddDate("Health = " + IsNoneReturnZero(Health[index]), False) levelstr += AddDate("AttackValue = " + IsNoneReturnZero(AttackValue[index]), False) levelstr += AddDate("PhysicalDefense = " + IsNoneReturnZero(PhysicalDefense[index]), False) levelstr += AddDate("MovementSpeed = " + IsNoneReturnZero(MovementSpeed[index]), False) levelstr += AddDate("Gold = " + IsNoneReturnZero(Gold[index]), False) levelstr += AddDate("exp = " + IsNoneReturnZero(exp[index]), False) levelstr += AddDate("KillPoint = " + IsNoneReturnZero(KillPoint[index]), False) levelstr += AddDate("LifeTime = " + IsNoneReturnNegativeOne(LifeTime[index]), True) MonsterParamChild += AddLevelChild(level, levelstr) level += 1 MonsterParam += AddMonsterName(NowName, AddGradeParam(MonsterParamChild)) level = 0 MonsterParamChild = "" WriteTxt.Write("C://Users//VSPO//Desktop//MonsterParams.txt", MonsterParam) # print(MonsterParam) ]] -- --[[ -- MonsterParam["MonsterInherit_1"] = { -- GradeParam = { -- [1] = { -- Health = 1500, -- AttackValue = 150, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [2] = { -- Health = 3750, -- AttackValue = 300, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [3] = { -- Health = 9375, -- AttackValue = 625, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [4] = { -- Health = 23438, -- AttackValue = 938, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [5] = { -- Health = 58594, -- AttackValue = 1674, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [6] = { -- Health = 146484, -- AttackValue = 3255, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- } -- }, -- exp = 50, -- KillPoint = 10, -- LifeTime = 60 -- } -- MonsterParam["MonsterInherit_2"] = { -- GradeParam = { -- [1] = { -- Health = 1500, -- AttackValue = 150, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [2] = { -- Health = 3750, -- AttackValue = 300, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [3] = { -- Health = 9375, -- AttackValue = 625, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [4] = { -- Health = 23438, -- AttackValue = 938, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [5] = { -- Health = 58594, -- AttackValue = 1674, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [6] = { -- Health = 146484, -- AttackValue = 3255, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- } -- }, -- exp = 50, -- KillPoint = 10, -- LifeTime = 60 -- } -- MonsterParam["WeaponRecasting"] = { -- GradeParam = { -- [1] = { -- Health = 10000, -- AttackValue = 500, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [2] = { -- Health = 20000, -- AttackValue = 1000, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [3] = { -- Health = 40000, -- AttackValue = 2000, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [4] = { -- Health = 80000, -- AttackValue = 4000, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- } -- }, -- SkillParam = { -- bloodthirsty = { -- delay = 15, -- duration = 5 -- }, -- Shield = { -- delay = 15 -- } -- }, -- exp = 10, -- KillPoint = 2, -- LifeTime = 120 -- } -- MonsterParam["SkillMonster"] = { -- GradeParam = { -- [1] = { -- Health = 5000, -- AttackValue = 250, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [2] = { -- Health = 10000, -- AttackValue = 500, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [3] = { -- Health = 20000, -- AttackValue = 1000, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [4] = { -- Health = 40000, -- AttackValue = 2000, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- } -- }, -- exp = 10, -- KillPoint = 2, -- LifeTime = 90 -- } -- MonsterParam["AccessoryMonster"] = { -- GradeParam = { -- [1] = { -- Health = 5000, -- AttackValue = 250, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [2] = { -- Health = 10000, -- AttackValue = 500, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [3] = { -- Health = 20000, -- AttackValue = 1000, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [4] = { -- Health = 40000, -- AttackValue = 2000, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- } -- }, -- exp = 10, -- KillPoint = 2, -- LifeTime = 90 -- } -- MonsterParam["GoldEfficiencyMonster"] = { -- GradeParam = { -- [1] = { -- Health = 3000, -- AttackValue = 150, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [2] = { -- Health = 6000, -- AttackValue = 300, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [3] = { -- Health = 12000, -- AttackValue = 600, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- }, -- [4] = { -- Health = 24000, -- AttackValue = 1200, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 0 -- } -- }, -- exp = 10, -- KillPoint = 2, -- LifeTime = 60 -- } -- MonsterParam["ExerciseRoom"] = { -- GradeParam = { -- [1] = { -- Health = 100, -- AttackValue = 10, -- MagicValue = 600, -- PhysicalDefense = 1, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 125, -- }, -- [2] = { -- Health = 2800, -- AttackValue = 1415, -- MagicValue = 1200, -- PhysicalDefense = 1, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 150, -- }, -- [3] = { -- Health = 12500, -- AttackValue = 6250, -- MagicValue = 2400, -- PhysicalDefense = 1, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 180, -- }, -- [4] = { -- Health = 55000, -- AttackValue = 27500, -- MagicValue = 4800, -- PhysicalDefense = 1, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 216, -- } -- }, -- exp = 65, -- KillPoint = 1, -- LifeTime = -1 -- } -- MonsterParam["GoldMonster"] = { -- GradeParam = { -- [1] = { -- Health = 1000, -- AttackValue = 50, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 1200 -- }, -- [2] = { -- Health = 2000, -- AttackValue = 100, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 4000, -- AttackValue = 200, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 8400 -- }, -- [4] = { -- Health = 8000, -- AttackValue = 400, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 12000 -- } -- }, -- exp = 10, -- KillPoint = 2, -- LifeTime = 60 -- } -- MonsterParam["GradeBreakthrough"] = { -- GradeParam = { -- [1] = { -- Health = 3500, -- AttackValue = 350, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [2] = { -- Health = 8750, -- AttackValue = 875, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [3] = { -- Health = 21875, -- AttackValue = 1458, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [4] = { -- Health = 54688, -- AttackValue = 2188, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [5] = { -- Health = 136719, -- AttackValue = 3906, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- }, -- [6] = { -- Health = 341797, -- AttackValue = 7595, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- } -- }, -- exp = 50, -- KillPoint = 10, -- LifeTime = 60 -- } -- MonsterParam["LittleMonster"] = { -- GradeParam = { -- [1] = { -- Health = 776, -- AttackValue = 94, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [2] = { -- Health = 4399, -- AttackValue = 157., -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [3] = { -- Health = 11644, -- AttackValue = 283, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [4] = { -- Health = 17977, -- AttackValue = 369, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [5] = { -- Health = 24310, -- AttackValue = 455, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [6] = { -- Health = 30643.30203, -- AttackValue = 541, -- MagicValue = 541, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [7] = { -- Health = 36358.379265, -- AttackValue = 568, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [8] = { -- Health = 42073.4565, -- AttackValue = 596, -- MagicValue = 1200, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [9] = { -- Health = 47788.533735, -- AttackValue = 623, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [10] = { -- Health = 50029.34643, -- AttackValue = 726.666666666667, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [11] = { -- Health = 52270.159125, -- AttackValue = 830.333333333334, -- MagicValue = 2400, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- }, -- [12] = { -- Health = 81400.72416, -- AttackValue = 934, -- MagicValue = 4800, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 20 -- } -- }, -- exp = 5, -- KillPoint = 10, -- LifeTime = -1 -- } -- MonsterParam["Unseal"] = { -- GradeParam = { -- [1] = { -- Health = 1500, -- AttackValue = 150, -- MagicValue = 600, -- PhysicalDefense = 50, -- MegicDefense = 50, -- MovementSpeed = 385, -- Gold = 200 -- } -- }, -- exp = 50, -- KillPoint = 10, -- LifeTime = 60 -- } -- MonsterParam["Boss"] = { -- GradeParam = { -- [1] = { -- Health = 116436, -- AttackValue = 2830, -- MagicValue = 8490, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 1000 -- }, -- [2] = { -- Health = 306433, -- AttackValue = 5410, -- MagicValue = 16230, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 477885, -- AttackValue = 6230, -- MagicValue = 18690, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- }, -- [4] = { -- Health = 814007, -- AttackValue = 9340, -- MagicValue = 28020, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- } -- }, -- exp = 500, -- KillPoint = 100, -- LifeTime = -1 -- } -- MonsterParam["Boorish"] = { -- GradeParam = { -- [1] = { -- Health = 116436, -- AttackValue = 2830, -- MagicValue = 8490, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 1000 -- }, -- [2] = { -- Health = 306433, -- AttackValue = 5410, -- MagicValue = 16230, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 477885, -- AttackValue = 6230, -- MagicValue = 18690, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- }, -- [4] = { -- Health = 814007, -- AttackValue = 9340, -- MagicValue = 28020, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- } -- }, -- exp = 500, -- KillPoint = 100, -- LifeTime = -1 -- } -- MonsterParam["Charm"] = { -- GradeParam = { -- [1] = { -- Health = 116436, -- AttackValue = 2830, -- MagicValue = 8490, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 1000 -- }, -- [2] = { -- Health = 306433, -- AttackValue = 5410, -- MagicValue = 16230, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 477885, -- AttackValue = 6230, -- MagicValue = 18690, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- }, -- [4] = { -- Health = 814007, -- AttackValue = 9340, -- MagicValue = 28020, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- } -- }, -- exp = 500, -- KillPoint = 100, -- LifeTime = -1 -- } -- MonsterParam["Moment"] = { -- GradeParam = { -- [1] = { -- Health = 116436, -- AttackValue = 2830, -- MagicValue = 8490, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 1000 -- }, -- [2] = { -- Health = 306433, -- AttackValue = 5410, -- MagicValue = 16230, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 477885, -- AttackValue = 6230, -- MagicValue = 18690, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- }, -- [4] = { -- Health = 814007, -- AttackValue = 9340, -- MagicValue = 28020, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- } -- }, -- exp = 500, -- KillPoint = 100, -- LifeTime = -1 -- } -- MonsterParam["Spring"] = { -- GradeParam = { -- [1] = { -- Health = 116436, -- AttackValue = 2830, -- MagicValue = 8490, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 1000 -- }, -- [2] = { -- Health = 306433, -- AttackValue = 5410, -- MagicValue = 16230, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 3000 -- }, -- [3] = { -- Health = 477885, -- AttackValue = 6230, -- MagicValue = 18690, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- }, -- [4] = { -- Health = 814007, -- AttackValue = 9340, -- MagicValue = 28020, -- PhysicalDefense = 1000, -- MegicDefense = 1000, -- MovementSpeed = 385, -- Gold = 6000 -- } -- }, -- exp = 500, -- KillPoint = 100, -- LifeTime = -1 -- } ]] -- MonsterParam["MonsterInherit_1"] = { GradeParam = { [1] = { Health = 1736.0, AttackValue = 1007.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [2] = { Health = 16556.0, AttackValue = 4518.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [3] = { Health = 113472.0, AttackValue = 17344.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [4] = { Health = 340417.0, AttackValue = 26016.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [5] = { Health = 1021250.0, AttackValue = 39024.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [6] = { Health = 3063750.0, AttackValue = 58537.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 } } } MonsterParam["MonsterInherit_2"] = { GradeParam = { [1] = { Health = 1736.0, AttackValue = 1007.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [2] = { Health = 16556.0, AttackValue = 4518.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [3] = { Health = 113472.0, AttackValue = 17344.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [4] = { Health = 340417.0, AttackValue = 26016.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [5] = { Health = 1021250.0, AttackValue = 39024.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [6] = { Health = 3063750.0, AttackValue = 58537.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 } } } MonsterParam["GradeBreakthrough"] = { GradeParam = { [1] = { Health = 1289.0, AttackValue = 496.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [2] = { Health = 26045.0, AttackValue = 2013.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [3] = { Health = 99234.0, AttackValue = 5272.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [4] = { Health = 267418.0, AttackValue = 9739.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [5] = { Health = 581667.0, AttackValue = 18323.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 }, [6] = { Health = 1702083.0, AttackValue = 34688.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 } } } MonsterParam["Unseal"] = { GradeParam = { [1] = { Health = 3500.0, AttackValue = 615.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 200.0, exp = 50.0, KillPoint = 10.0, LifeTime = 60.0 } } } MonsterParam["GoldMonster"] = { GradeParam = { [1] = { Health = 897.0, AttackValue = 231.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 1200.0, exp = 10.0, KillPoint = 2.0, LifeTime = 30.0 }, [2] = { Health = 1495.0, AttackValue = 369.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 3000.0, exp = 10.0, KillPoint = 2.0, LifeTime = 30.0 }, [3] = { Health = 2990.0, AttackValue = 615.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 8400.0, exp = 10.0, KillPoint = 2.0, LifeTime = 30.0 }, [4] = { Health = 5980.0, AttackValue = 1844.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 12000.0, exp = 10.0, KillPoint = 2.0, LifeTime = 30.0 } } } MonsterParam["GoldEfficiencyMonster"] = { GradeParam = { [1] = { Health = 1289.0, AttackValue = 310.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 60.0 }, [2] = { Health = 2148.0, AttackValue = 496.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 60.0 }, [3] = { Health = 4296.0, AttackValue = 826.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 60.0 }, [4] = { Health = 8592.0, AttackValue = 2479.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 60.0 } } } MonsterParam["AccessoryMonster"] = { GradeParam = { [1] = { Health = 10125.0, AttackValue = 759.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [2] = { Health = 16874.0, AttackValue = 1214.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [3] = { Health = 33749.0, AttackValue = 2023.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [4] = { Health = 67498.0, AttackValue = 6069.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 } } } MonsterParam["SkillMonster"] = { GradeParam = { [1] = { Health = 10125.0, AttackValue = 759.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [2] = { Health = 16874.0, AttackValue = 1214.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [3] = { Health = 33749.0, AttackValue = 2023.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 }, [4] = { Health = 67498.0, AttackValue = 6069.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 90.0 } } } MonsterParam["WeaponRecasting"] = { GradeParam = { [1] = { Health = 15187.0, AttackValue = 1138.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 120.0 }, [2] = { Health = 25312.0, AttackValue = 1821.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 120.0 }, [3] = { Health = 50623.0, AttackValue = 3035.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 120.0 }, [4] = { Health = 101246.0, AttackValue = 9104.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 0, exp = 10.0, KillPoint = 2.0, LifeTime = 120.0 } } } MonsterParam["ExerciseRoom"] = { GradeParam = { [1] = { Health = 100.0, AttackValue = 10.0, PhysicalDefense = 1.0, MovementSpeed = 385.0, Gold = 125.0, exp = 65.0, KillPoint = 1.0, LifeTime = -1 }, [2] = { Health = 7652.0, AttackValue = 1050.0, PhysicalDefense = 1.0, MovementSpeed = 385.0, Gold = 150.0, exp = 65.0, KillPoint = 1.0, LifeTime = -1 }, [3] = { Health = 76276.0, AttackValue = 4736.0, PhysicalDefense = 1.0, MovementSpeed = 385.0, Gold = 180.0, exp = 65.0, KillPoint = 1.0, LifeTime = -1 }, [4] = { Health = 176965.0, AttackValue = 9535.0, PhysicalDefense = 1.0, MovementSpeed = 385.0, Gold = 216.0, exp = 65.0, KillPoint = 1.0, LifeTime = -1 } } } MonsterParam["LittleMonster"] = { GradeParam = { [1] = { Health = 1125.0, AttackValue = 616.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [2] = { Health = 2894.0, AttackValue = 1007.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [3] = { Health = 5754.0, AttackValue = 1756.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [4] = { Health = 11026.0, AttackValue = 2636.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [5] = { Health = 19581.0, AttackValue = 3826.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [6] = { Health = 29713.0, AttackValue = 4869.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [7] = { Health = 50850.0, AttackValue = 7104.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [8] = { Health = 60983.0, AttackValue = 8635.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [9] = { Health = 95286.0, AttackValue = 11257.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [10] = { Health = 117977.0, AttackValue = 14302.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [11] = { Health = 198772.0, AttackValue = 18522.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 }, [12] = { Health = 232733.0, AttackValue = 22061.0, PhysicalDefense = 50.0, MovementSpeed = 385.0, Gold = 20.0, exp = 5.0, KillPoint = 1.0, LifeTime = -1 } } } MonsterParam["Boss"] = { GradeParam = { [1] = { Health = 86306.0, AttackValue = 5853.0, PhysicalDefense = 1000.0, MovementSpeed = 385.0, Gold = 1000.0, exp = 500.0, KillPoint = 100.0, LifeTime = -1 }, [2] = { Health = 445697.0, AttackValue = 16231.0, PhysicalDefense = 1000.0, MovementSpeed = 385.0, Gold = 3000.0, exp = 500.0, KillPoint = 100.0, LifeTime = -1 }, [3] = { Health = 1429284.0, AttackValue = 37523.0, PhysicalDefense = 1000.0, MovementSpeed = 385.0, Gold = 6000.0, exp = 500.0, KillPoint = 100.0, LifeTime = -1 }, [4] = { Health = 3490989.0, AttackValue = 61741.0, PhysicalDefense = 1000.0, MovementSpeed = 385.0, Gold = 0, exp = 0, KillPoint = 0, LifeTime = -1 } } } MonsterTalkContent = { [5] = { Content = "击败我,突破等级,获得武器奖励" }; [7] = { Content = "击败我,获得金币奖励" }; [8] = { Content = "击败我,提高金币获取效率" }; [10] = { Content = "击败我,获得技能" }; }