---@class BP_NormalMonster_C:BP_MonsterBase_C ---@field UAESkillManager UUAESkillManagerComponent --Edit Below-- local BP_NormalMonster = {}; --[[ function BP_NormalMonster:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_NormalMonster:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_NormalMonster:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_NormalMonster:GetReplicatedProperties() return end --]] --[[ function BP_NormalMonster:GetAvailableServerRPCs() return end --]] function BP_NormalMonster:GetGiveExp() return 5 end function BP_NormalMonster:GetDropRate() return 95 end return BP_NormalMonster;