---@class BP_MonsterGoldMonster_C:BP_MonsterChallenge_C ---@field SM_UGC_TZG1_WUQI_2 UStaticMeshComponent ---@field SM_UGC_TZG1_WUQI_1 UStaticMeshComponent ---@field UAESkillManager UUAESkillManagerComponent --Edit Below-- --local BP_MonsterGoldMonster = {}; local MonsterChallenge = require('Script.Blueprint.Monster.BP_MonsterChallenge') local BP_MonsterGoldMonster = setmetatable( { ID = 1008; MonsterName = "GoldMonster", --TargetPlayerKey = -1, }, { __index = MonsterChallenge, __metatable = MonsterChallenge } ); function BP_MonsterGoldMonster:ReceiveBeginPlayEx() MonsterChallenge.ReceiveBeginPlayEx(self) end return BP_MonsterGoldMonster;