---@class BP_MonsterAccessoryMonster_C:BP_MonsterChallenge_C ---@field SM_UGC_TZG3_WUQI UStaticMeshComponent ---@field ReapParticle UParticleSystemComponent ---@field UAESkillManager UUAESkillManagerComponent ---@field DoomsdayParticle UParticleSystem --Edit Below-- --local BP_MonsterAccessoryMonster = {}; local MonsterChallenge = require('Script.Blueprint.Monster.BP_MonsterChallenge') local BP_MonsterAccessoryMonster = setmetatable( { LastDoomsdayPositions = {}; BaseAttackValue = 0; ID = 1005; WhirlwindSkillHandle = nil }, { __index = MonsterChallenge, __metatable = MonsterChallenge } ); function BP_MonsterAccessoryMonster:ReceiveBeginPlayEx() MonsterChallenge.ReceiveBeginPlayEx(self) if self:HasAuthority() then self:AddWhirlwindSkill() end end function BP_MonsterAccessoryMonster:AddWhirlwindSkill() self.WhirlwindSkillHandle = EventSystem.SetTimerLoop( self, function() if self:GetController() and self:GetController():GetBlackboardComponent() then self:GetController():GetBlackboardComponent():SetValueAsBool("CanPlayWhirlwind", true) end end, 10.0 ) end function BP_MonsterAccessoryMonster:AddAttack() if self:HasAuthority() then self:AddAdditionalAttack(self.BaseAttackValue) UnrealNetwork.CallUnrealRPC_Multicast(self, "MulticastRPC_SetParticleVisibility", true) end end function BP_MonsterAccessoryMonster:MulticastRPC_SetParticleVisibility(NewVisibility) if self:HasAuthority() then return end self.ReapParticle:SetVisibility(NewVisibility) EventSystem.SetTimer( self, function() self.ReapParticle:SetVisibility(false) end, 1.5 ) end function BP_MonsterAccessoryMonster:ReceiveOnMonsterDeath() MonsterChallenge.ReceiveOnMonsterDeath(self) if self:HasAuthority() then if self.WhirlwindSkillHandle then EventSystem.StopTimer(self.WhirlwindSkillHandle) self.WhirlwindSkillHandle = nil return end end end return BP_MonsterAccessoryMonster;