---@class BTT_BossSpringSkill_C:BTTask_LuaBase --Edit Below-- local BTT_BossSpringSkill = {} function BTT_BossSpringSkill:ReceiveExecuteAI(OwnerController, ControlledPawn) if not ControlledPawn or not OwnerController or not ControlledPawn.SpringThingsSkillExe then OwnerController:GetBlackboardComponent():SetValueAsBool("CanPlaySpringThingsSkill", false) self:FinishExecute(true) return end ControlledPawn:SpringThingsSkillExe() OwnerController:GetBlackboardComponent():SetValueAsBool("CanPlaySpringThingsSkill", false) self:FinishExecute(true) end return BTT_BossSpringSkill