---@class WB_RoundFinish2_C:UUserWidget ---@field WidgetSwitcher_IsWin UWidgetSwitcher --Edit Below-- local WB_RoundFinish = { bInitDoOnce = false; NowDefender = -1; }; function WB_RoundFinish:Construct() end function WB_RoundFinish:OnShowPanel(IsAttackerWin) local IsWin = (UGCGameSystem.GameState:PlayerIsAttacker(UGCSystemLibrary.GetLocalPlayerKey()) == IsAttackerWin) if IsWin then self.WidgetSwitcher_IsWin:SetActiveWidgetIndex(0) else self.WidgetSwitcher_IsWin:SetActiveWidgetIndex(1) end end -- function WB_RoundFinish:Tick(MyGeometry, InDeltaTime) -- end -- function WB_RoundFinish:Destruct() -- end return WB_RoundFinish;