---@class BP_SceneTextTip_C:AActor ---@field CustomWidget UCustomWidgetComponent ---@field DefaultSceneRoot USceneComponent ---@field TipText FString --Edit Below-- local BP_SceneTextTip = {}; function BP_SceneTextTip:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); if not UGCGameSystem.IsServer() then local Widget = self.CustomWidget:GetUserWidgetObject() if Widget then Widget:SetText(self.TipText) self.CustomWidget:RequestRedraw() end end end --[[ function BP_SceneTextTip:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_SceneTextTip:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_SceneTextTip:GetReplicatedProperties() return end --]] --[[ function BP_SceneTextTip:GetAvailableServerRPCs() return end --]] return BP_SceneTextTip;