---@class WB_MiniGameMVP_2_C:UUserWidget ---@field ShowMVP UWidgetAnimation ---@field Border_ImageColor UBorder ---@field Image_Head UImage ---@field TextBlock_Name UTextBlock ---@field TextBlock_PlayerNum_Debug UTextBlock ---@field TextBlock_Score UTextBlock --Edit Below-- local WB_MiniGameMVP_2 = { bInitDoOnce = false; }; --[==[ Construct function WB_MiniGameMVP_2:Construct() end -- Construct ]==] -- function WB_MiniGameMVP_2:Tick(MyGeometry, InDeltaTime) -- end -- function WB_MiniGameMVP_2:Destruct() -- end function WB_MiniGameMVP_2:UpdatePlayer(InPlayerKey, Score, IsMVP) if GlobalConfigs.IsDebug then self.TextBlock_PlayerNum_Debug:SetVisibility(ESlateVisibility.SelfHitTestInvisible) self.TextBlock_PlayerNum_Debug:SetText(tostring(InPlayerKey % 10)) end self.PlayerKey = InPlayerKey local PlayerName = UGCGameSystem.GameState:GetPlayerNameByPlayerKey(self.PlayerKey) self.TextBlock_Name:SetText(PlayerName) if IsMVP then self:PlayAnimation(self.ShowMVP, 0, 1, EUMGSequencePlayMode.Forward, 1) self.Border_ImageColor:SetVisibility(ESlateVisibility.SelfHitTestInvisible) else self.Border_ImageColor:SetVisibility(ESlateVisibility.Collapsed) end self.TextBlock_Score:SetText(tostring(Score)) UGCSystemLibrary.DownloadImageToUImage(self.Image_Head, UGCGameSystem.GameState:GetHeadIconByPlayerKey(self.PlayerKey)); end return WB_MiniGameMVP_2;