---@class BP_LightAndSky_C:AActor ---@field Arrow UArrowComponent ---@field Brush4 UBrushComponent ---@field Brush3 UBrushComponent ---@field Brush2 UBrushComponent ---@field Brush1 UBrushComponent ---@field Brush UBrushComponent ---@field ExponentialHeightFog UExponentialHeightFogComponent ---@field DirectionalLight UDirectionalLightComponent ---@field SkyLight USkyLightComponent ---@field Box UBoxComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_LightAndSky = {}; --[[ function BP_LightAndSky:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_LightAndSky:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_LightAndSky:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_LightAndSky:GetReplicatedProperties() return end --]] --[[ function BP_LightAndSky:GetAvailableServerRPCs() return end --]] return BP_LightAndSky;