---@class UGCGameState_C:BP_UGCGameState_C --Edit Below-- ---@type UGCGameState_C local UGCGameState = {}; -- function UGCGameState:ReceiveBeginPlay() -- end -- function UGCGameState:ReceiveTick(DeltaTime) -- end -- function UGCGameState:ReceiveEndPlay() -- end return UGCGameState;