---@class BP_MonsterLittleMonster_C:BP_MonsterLittleBase_C ---@field UAESkillManager UUAESkillManagerComponent --Edit Below-- local MonsterLittleBase = require('Script.Blueprint.Monster.BP_MonsterLittleBase') local BP_MonsterLittleMonster = setmetatable( { ID = 1010; --MonsterName = "LittleMonster"; }, { __index = MonsterLittleBase, __metatable = MonsterLittleBase } ); function BP_MonsterLittleMonster:ReceiveBeginPlayEx() MonsterLittleBase.ReceiveBeginPlayEx(self) end --[[ function BP_MonsterLittleMonster:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_MonsterLittleMonster:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_MonsterLittleMonster:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_MonsterLittleMonster:GetReplicatedProperties() return end --]] --[[ function BP_MonsterLittleMonster:GetAvailableServerRPCs() return end --]] return BP_MonsterLittleMonster;