[Root] ProjectDisplayName=GZJ ProjectDescription=GZJ ProjectName=GZJ ProjectTrueName=F75647B0B65E273E7EC9626180E71175F72BF7B57C22256BF9F43B95F8399C27 ProjectShortPath=/GZJ/ StartMapName=/GZJ/UGCmap MapMode=0 bIsBigWorld=0 Version=1.24.23.10296 UpdateVersion=5 GameModePath=/GZJ/Asset/Blueprint/UGCGameMode.UGCGameMode_C DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C [MatchSetting] NumberOfTeams=1 TeamPlayers=4 bEnableChat=0 bEnableRoomChat=0 ChannelName=全部 RoomName=全部 bEnablePrivateChat=0 bEnableTeamChat=0 bShowMessage=0 bMessageDisappear=0 MessageLifetime=0.000000 MaxMessageLines=6 bEnableSystemChannel=0 bEnableChatBubble=0 BubbleLifetime=10 MatchMethod=0 InitialScore=2000 MinScore=0 MaxScore=4000 RankDensity=100 BeyondRankTime=10 BeyondRankNum=10 TeamScoreCalculation=0 [MiniMap] ZoomRatios=50 SliderExpandRatios=50 UserDefineMapPath=1 [SwitchesInMaps] SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5)) [PlayBinding] PlayBindingArray=[] [JobOption] LastJobId=-1 LastWindowsJobId=-1 LastAndroidJobId=-1 LastIOSJobId=-1 PakOnly=0 LastSkipBake=False LastTargetPlatform=LinuxServer [UGCUploadOption] PlatformIndex=0 SkipBake=False TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS [DebugSettings] bRoomOB=0 TeamPlayers=1,0;