---@class BP_PlayerDeadParticle_C:AActor ---@field ParticleSystem UParticleSystemComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- ---@type BP_PlayerDeadParticle_C local BP_PlayerDeadParticle = {}; --[[ function BP_PlayerDeadParticle:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_PlayerDeadParticle:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_PlayerDeadParticle:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_PlayerDeadParticle:GetReplicatedProperties() return end --]] --[[ function BP_PlayerDeadParticle:GetAvailableServerRPCs() return end --]] function BP_PlayerDeadParticle:UpdateDeadInfo(Pos) self:K2_SetActorLocation(Pos) self.ParticleSystem:SetActive(true, true) end return BP_PlayerDeadParticle;