---@class UGCLayout_BP_C:UAEUserWidget ---@field CanvasPanel_EnemyAlive UCanvasPanel ---@field CanvasPanel_SelectMenu UCanvasPanel ---@field CanvasPanel_SelfAlive UCanvasPanel ---@field HorizontalBox_Buffs UHorizontalBox ---@field HorizontalBox_EnemyTeamPlayers UHorizontalBox ---@field HorizontalBox_SelfTeamPlayers UHorizontalBox ---@field Image_12 UImage ---@field Image_CD UImage ---@field TextBlock_AddCount UTextBlock ---@field TextBlock_EnemyAlive UTextBlock ---@field TextBlock_HP UTextBlock ---@field TextBlock_LeftPlayerCount UTextBlock ---@field TextBlock_LeftTeamScore UTextBlock ---@field TextBlock_MaxHP UTextBlock ---@field TextBlock_RightPlayerCount UTextBlock ---@field TextBlock_RightTeamScore UTextBlock ---@field TextBlock_Round UTextBlock ---@field TextBlock_SelfTeamAlive UTextBlock ---@field UniformGridPanel_Buff UUniformGridPanel ---@field VerticalBox_OtherBuff UVerticalBox ---@field WidgetSwitcher_AliveState UWidgetSwitcher ---@field WidgetSwitcher_AutoSelect UWidgetSwitcher ---@field WidgetSwitcher_ChangeAutoSelect UWidgetSwitcher ---@field WidgetSwitcher_DetailedInformation UWidgetSwitcher ---@field WidgetSwitcher_DetailedInformationText UWidgetSwitcher ---@field WidgetSwitcher_EnemyTextTip UWidgetSwitcher ---@field WidgetSwitcher_SelfTextTip UWidgetSwitcher --Edit Below-- local UGCLayout_BP = { bInitDoOnce = false; }; --[==[ Construct function UGCLayout_BP:Construct() end -- Construct ]==] -- function UGCLayout_BP:Tick(MyGeometry, InDeltaTime) -- end -- function UGCLayout_BP:Destruct() -- end return UGCLayout_BP;