---@class WB_WeaponPartItem_C:UUserWidget ---@field Image_PartIcon UImage --Edit Below-- ---@type WB_WeaponPartItem_C local WB_WeaponPartItem = { bInitDoOnce = false; }; --[==[ Construct function WB_WeaponPartItem:Construct() end -- Construct ]==] -- function WB_WeaponPartItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_WeaponPartItem:Destruct() -- end --- @param InPartId int32 function WB_WeaponPartItem:SetPartId(InPartId) local Info = UGCItemSystem.GetItemData(InPartId); UE.AsyncLoadObject(Info.ItemSmallIcon_n, function(TargetObject) self.Image_PartIcon:SetBrushFromTexture(TargetObject); end); end return WB_WeaponPartItem;