---@class BPC_DetectPlayerNew_C:BP_OutlineDetectComp_C --Edit Below-- local BPC_DetectPlayerNew = {} --[[ function BPC_DetectPlayerNew:ReceiveBeginPlay() BPC_DetectPlayerNew.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BPC_DetectPlayerNew:ReceiveTick(DeltaTime) BPC_DetectPlayerNew.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BPC_DetectPlayerNew:ReceiveEndPlay() BPC_DetectPlayerNew.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BPC_DetectPlayerNew:GetReplicatedProperties() return end --]] --[[ function BPC_DetectPlayerNew:GetAvailableServerRPCs() return end --]] return BPC_DetectPlayerNew