---@class BuffList_My_C:BP_UGCBuffList_C --Edit Below-- local BuffList_My = {}; --[[ function BuffList_My:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BuffList_My:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BuffList_My:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BuffList_My:GetReplicatedProperties() return end --]] --[[ function BuffList_My:GetAvailableServerRPCs() return end --]] return BuffList_My;