---@class BP_StaticFloor_C:AActor ---@field StaticMesh UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_StaticFloor = {}; --[[ function BP_StaticFloor:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_StaticFloor:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_StaticFloor:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_StaticFloor:GetReplicatedProperties() return end --]] --[[ function BP_StaticFloor:GetAvailableServerRPCs() return end --]] return BP_StaticFloor;