local Prefix = "Script.Global.Table." local Post = "Table" --- 初始化 ObjectPath local Item = require(Prefix .. 'ObjectPath') Item.Init(); require(Prefix .. 'Vehicle' .. Post) require(Prefix .. 'Weapon' .. Post) WeaponTableInit(); require(Prefix .. 'Level' .. Post) require(Prefix .. 'Skill' .. Post) require(Prefix .. 'Item' .. Post) require(Prefix .. 'Buff' .. Post) require(Prefix .. 'Mode' .. Post) InitBuffTable(); function UnableTable() ObjectPath = nil; WeaponTable = nil; EWeaponTypes = nil; EWeaponIdType = nil; WeaponTypeInfo = nil; WeaponTable = nil; EnglishNamedWeapon = nil; ShootWeaponEnums = nil; EFillBulletType = nil; EWeaponPartType = nil; WeaponTypeName = nil; WeaponTypeParts = nil; WeaponParts = nil; NamedWeaponParts = nil; WeaponSuits = nil; WeaponNameTable = nil; WeaponAmmunitionItem = nil; AmmoTable = nil; OtherItems = nil; WeaponIdTable = nil; BuffTable = nil; ItemTable = nil; ESupplyType = nil; SupplyItems = nil; EBombType = nil; BombItems = nil; EBagType = nil; BagItems = nil; EArmorType = nil; ArmorItems = nil; EHelmetType = nil; HelmetItems = nil; ItemNameTable = nil; ECustomItemType = nil; LevelTable = nil; SkillTable = nil; VehicleTable = nil; end