local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask") local SimpleSkillTask_LightWave = LuaClass("SimpleSkillTask_LightWave", SimpleSkillTask) SimpleSkillTask_LightWave.AdditionDamageRateTable = {3.0, 4.2, 5.6, 7.6} --伤害加成百分比 SimpleSkillTask_LightWave.CurDamageRate = 0.0 function SimpleSkillTask_LightWave:ctor(OwnerSkill) SimpleSkillTask_LightWave.super.ctor(self, OwnerSkill) end function SimpleSkillTask_LightWave:InitTaskFromData(TaskData, CasterPawn) SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn) self.TaskName = "LightWave" end function SimpleSkillTask_LightWave:UpdateSkillLevel(NewSkillLevel) SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel) self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel] end function SimpleSkillTask_LightWave:ActivateTask() SimpleSkillTask.ActivateTask(self) local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack local DamageAmount = 250 + Base_Attack * self.CurDamageRate local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey) local TargetPawns = self:GetTargetPawns() for _, TargetPawn in pairs(TargetPawns) do UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage) end self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Middle) end return SimpleSkillTask_LightWave;