CSVLoader = CSVLoader or {} ---@return table ---@param TablePath string ---@param KeyName string @如果KeyName不为空则以此查结构体的变量名作为索引值 function CSVLoader.LoadTable(TablePath, KeyName) local TmpTable = TableHelper.DeepCopyTable(Gameplay.GetTable(TablePath)) local IndexTable = {} if KeyName == nil then for k, v in pairs(TmpTable) do -- 将行标识转换为ID local i = tonumber(k) IndexTable[i] = v end else for k, v in pairs(TmpTable) do -- 采用结构体变量作为索引 IndexTable[v.KeyName] = v local i = v[KeyName] IndexTable[i] = v end end return IndexTable end return CSVLoader